What was on the table in February?
February was a very respectable month for gaming. My personal gaming actually featured playing at least one game every day of the month (though a few times it was solo gaming), but this blog isn’t about what I played. Miss B and I together logged a total of 27 plays, taken from 19 different titles. Not up to last year’s level, but not too far off.
The multiple plays for the month were led by Push It, a sort of tabletop bowls or curling, where you are trying to get wooden pucks as close as possible to a jack, which we played five times, over a couple of sessions. Then we had Boggle Flash on three plays; this is a bit of an anomaly here, being an electronic game, but it also feels like playing a physical tabletop game (you are moving things around on the table), just with smart components, so I’m counting it. Finally, last year’s champion, 6, and evergreen Timeline had two plays each. As last year, I’m counting all Timeline plays as the same game, regardless of which sets of cards we use; just for information, these plays were with the General Interest set.
It is, of course, way too early to see any patterns for the year, but I’ll just note that at this point, Push It and Wetland are leading the pack with five plays a piece, and only Tsuro and Welcome to the Dungeon have been played both months so far.