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You don’t need to press it down because there are more on your side

May 27, 2015

Now we have a games room with most of the board game collection visible on shelves, Miss B has been asking me about various boxes that she hasn’t seen before. So I’ve been telling her about each of them, and usually showing here the boxes and contents, and some of them she has wanted to play. Interestingly, and against my expectations, the games Miss B has shown the most interest in have been what could be described as abstract strategy games. If you haven’t come across the term, an abstract strategy game is one where there is little or no theme, and the game is all about pitting your wits against an opponent (and it is most often one opponent), usually with little or no randomness in the game. So Chess, Go and Draughts would be firmly in this grouping, and there are thousands of other more modern titles alongside them, a few of which we have played and written about on this blog.

Early in the game, but Miss B already has a couple of her black marbles home.

Early in the game, but Miss B already has a couple of her black marbles home.

So one of the first of this new group of games is called Balanx, which is based on the classics Halma or Chinese Chequers, where you have to shift your pieces across the board to the place where your opponent starts. All very straightforward but for Balanx’s novel gimmick, which is that each player’s pieces are large marbles which rest in slots in the plastic board. That’s not the actual gimmick, which is that the board has a pair of feet under its centre line, meaning that the whole thing can be made to rock backwards and forwards. When it is your turn, you push down your side of the board, meaning that some of the balls roll in their slots towards you and change the configuration of the board from what your opponent was working with.

What this means is that this is a simple game that uses some clever design, combined with basic physics to add a nice mental agility requirement as you try to figure out what the board will look like on your opponent’s turn and whether you will be setting them up with a great move. Our first game was a little confused, but then Miss B really seemed to click with it, and now we have played three games I think that this is one that will be a real challenge for me to keep up with her. Plus she is itching to play more similar games, so I expect you’ll be seeing more write-ups of abstract games over the next month or two.

The verdict from Miss B (aged nearly 8½): “I think it’s clever how the moves you can make are different depending on which way up the board is. I give it a 9.1 out of 10 and I think it’s a pretty good game. I would recommend playing it for people who like abstract strategy games.”

The game: Balanx (Fun Connection), 2 players aged 8+.

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