I’m by the city gates! Oh, wait, there are two gates.
Moving all the games down to the new “games cupboard” (as it has become known) has unearthed some old boxes containing games that haven’t been played for a very long time, if at all. One of these is Cathedral, which I showed to Miss B and she instantly wanted to give it a go. It was probably due to the pieces being reasonably nice models of buildings in assorted shapes.
The game is one of those ones where you place different shaped pieces on to a grid with the intent of preventing your opponent from being able to place all of their pieces. In Cathedral, any empty areas your pieces completely surround (or are bounded by your buildings and the city walls) come under your sole control and your opponent cannot place there, and if you surround an area containing one (and only one) of the opponent’s pieces, you give that piece back to the opponent and then take control. It’s quite neat and is basically about trying to gain control of a decent sized area so you can place your remaining pieces, while preventing your opponent from doing the same.
Of course, one of the first thoughts that came to mind was wondering if the cars from Rush Hour would fit on the grid. We didn’t check this out, but probably should.
Miss B got her head around the rules very quickly and, after we finished one game, she insisted we played another. Then a couple more. She was soon spotting some good moves on her own and was giving me a run for my money. Out of our four games I was definitely the winner, but she beat me on one round and came close on a couple of the others.
To be honest, I was expecting this to be a game that we would be getting rid of as it had been gathering dust for so long, but given the way this play session went, I’m sure we’ll be keeping it for the foreseeable future.
The verdict from Miss B (aged 8¼): “It was a very good game but not quite good enough to be favourite. I give it a 9.9 out of 10. 🙂 I like the way the Cathedral works because it is clever about the way it can never be exactly in the middle and the way the buildings fit together so well.”
The game: Cathedral (Mattel), 2 players aged 10+.