Gaming in December… and in 2014
So, happy New Year to both of you out there! It is now time for me to give my final monthly gaming report for 2014 and sum up the year. So here we go…
December was a middlish month by 2014 standards, gaming-wise. We played a total of 17 games, of 14 distinct titles, so not bad really. Our multiple plays this time were Timeline (the Discoveries version, played twice), and Magic: The Gathering (three plays), both of which are games that had been lacking in attention through the year. In the case of Magic, though, we spent some time tweaking Miss B’s deck, which she enjoyed doing, and we opened a couple of booster packs to add to the fun. We now have a 2015 Deck Builder’s Toolkit added to the stash, so I think we’ll be able to have a lot more fun with this in the coming months.
All that covered, we now get to talk about the year as a whole, and compare and contrast with the previous year, for which I handily also have our play statistics.
In 2013, we played 112 different games a total of 326 times, with 6 games played at least 10 times, and we ended up with an H-index for the year of 7. In case you haven’t come across an H-index before, it is a concept stolen from the academic world, where it is a measure of the “impact” of academic papers. Someone figured out how to apply this to game playing, and it is a slightly interesting measure of the breadth and depth of your game playing (there is a thread about this on Board Game Geek, from which a useful quote is, “To calculate your h-index sort your games by number of plays and start counting them. Your h-index is the index of the last game in the sorted list that you have played a number of times that is equal or more than the position of the game in the sorted list.”). It doesn’t really mean anything, but it’s fun if you like pointless statistics.
By contrast, in 2014 we played 103 different games a total of 223 times, with no games played 10 or more times, giving us an H-index of 6.
So we played many fewer games, but the variety wasn’t much less than the previous year. We just didn’t go back to the same games as often.
With us attempting the Ten-by-Ten challenge this year, the depth of play should increase (if we succeed in the challenge, by definition we will have an H-index of at least 10), but only time will tell if we have more plays overall or fewer.
And finally, what were the games of 2014?
Well, not much has changed since my last report. The handful of games played more than 5 times are:
6 plays of Dungeon Roll, which Miss B loves playing, and I’m surprised that it didn’t get to the table more.
7 plays of Coup, mostly played two-player, which makes for a very poor (but very quick!) version of the game, but Miss B is wanting to play more with a bigger group.
8 plays each of Apples to Apples, Love Letter and Plyt. Apples to Apples has done pretty well given that it really needs four or five players (or more) to play, so it only comes out when we hook up with other people to play.
Which means that the most played game of 2014 was Dobble, with 9 plays, though this only actually amounted to 6 playing sessions. It’s a good game, with several different rule sets, of which our favourite is currently “Gotta Catch ‘Em All”, and it’s on the Ten-by-Ten list (as are all the aforementioned games except Coup), so it should get a decent amount of play this year too.