It’s lucky you’ve got the skate board!
I mentioned City of Zombies in a post a week or so back as a Kickstarter project that I liked the look of. Well, there’s good news and there’s bad news.
I’ll start with the bad. After rather underwhelming support on Kickstarter Matt, the creator of the game, has decided to cancel the funding as it was looking like it would fall far short of its goal. As far as I can make out, and this is purely my guesswork, the problem was partly to do with not getting a publicity machine mobilised in time (a common failing) and partly that the comparatively small scale of the project meant a price per unit that US-based potential backers (a sizeable part of the potential market) didn’t like the look of, particularly when considering international shipping (personally, I think it looks pretty reasonable from where I sit!).
The good news, however, is very good. Matt has figured out a way to go ahead with the project anyway and fund it himself. He has been schmoozing with assorted people and keeps on pushing, so the game will be seeing the light of day, and this looks like it will be in the next month or so as production is under way.
Anyway, Miss B and I met up with Matt at the wonderful Thirsty Meeples boardgame café in Oxford, where he has been running fairly regular demos, and we got to try out the game for ourselves.
So, how does the game work? Well, basically this is a cooperative game where cards representing the cutest zombies imaginable (a set of cards with less cute artwork is also provided as an option) appear at one end of the board and then relentlessly bear down on your barricades at the other until either they completely overrun you or a set number of turns elapse and you are rescued. You get rid of zombies by rolling three dice and doing bits of arithmetic to combine the numbers on the dice to match numbers on the zombie cards.
Yes, it’s actually a maths game and a lot of the sales pitch is towards schools. In fact, there isn’t really that much of a game there. It’s mostly about solving a puzzle. But that is actually fine: it’s charming, cute, and quite a lot of fun, taking you on a bit of a roller coaster ride as things look hopeless for a while, then you get a lucky break and clear the barricades only to have a new wave of the undead coming and crushing you again.
There are a lot of optional rules, most of which just add extra chaos, but some do add more genuine decision making to the mix, like hero abilities which need to be used at the most critical moment — but when is that? You can also ramp up the difficulty with special zombies or dial it back to make it easier for players who can only work with addition and subtraction.
If you are interested, check out the City of Zombies website, where you can find out more and order a copy of the game. I’ve ordered one and we’re really looking forward to playing it some more.
The verdict from Miss B (aged 6¾): “City of Zombies is a good game. I’d give it 9 out of 10. I think you should be able to split up the numbers but that would make it an easier game. The pictures are cute on the Chibis but they are scary on the Walkers.”
The game: City of Zombies (ThinkNoodle), 1 to ? players aged 8+.