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Nessie’s the best!

May 19, 2013

While I write here mostly about new games we play, a lot of what we play is return trade. Well, it would be crazy to only play new stuff, right? So as we have been writing this blog for over two years now, perhaps it would be a good time to start revisiting some of those games we covered in the early days and seeing how things have changed.

The Glenfiddich clan are about to find themselves on the wrong side of a "Weakness Rules" card.  Again.

The Glenfiddich clan are about to find themselves on the wrong side of a “Weakness Rules” card. Again.

Anyhoo, Heave Ho! was the first game we covered in this blog. It hasn’t been played an enormous amount over the last couple of years but it does come out for play once in a while (twice so far this year by my reckoning). When I last wrote about it we were playing a very cut-back version of the game with one shared deck of cards containing no action cards. Plus initially we weren’t using the “robust dames”, which are a suit of wild cards. We now use the full rules except for the “team building” step, which involves a race to sort through your half of the cards to pick the best cards for yourself.

So this is still a game that provides us with some good fun. The main part of the game is adjusting the strengths of two teams and playing a “Heave Ho!” card when your team has the highest total strength as you then pull the barrel (yeah, I know…) a number of spaces towards your side equal to the difference between the teams. This involves constant adding and subtracting of numbers and two years ago this took quite a long time, meaning that we only played one round in a sitting. Nowadays, Miss B is getting very into the idea of maths and is getting much quicker at this so we usually play to the recommended best-of-five.

I reckon this game is more of a winner than it was when we first played it, and the anticipation of possibly getting a “monstrous” card when Nessie is in play (you can make her eat her own team!) is something that keeps Miss B coming back for more.

The verdict from Miss B (aged 6¼-odd): “I like it more when we play it with the writing cards. It makes it a lot easier but you just need to be careful when you play it. You’ve got to at least know your maths and reading to be able to play Heave Ho!”

The game: Heave Ho! (Kosmos), 2 players, age 10+.

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