The Guild of Blades look like bats
Guilds of Cadwallon is a game that has just been delivered (a month or two late) after a massively successful Kickstarter campaign. There are, I believe, a couple of other Cadwallon games out there, set in a fantasy city with some really rather nice but a bit grotesque artwork. It’s basically about playing cute little agent miniatures to take control of cards that are laid out in a 3×3 grid (or, optionally, larger). You play a few rounds of doing this and then make sets of types of card in order to score points.
The game is basically quite a neat, pretty abstract game, but looks nice and has some nice twiddles with action cards that get mixed in with the regular guild cards, plus has optional contract and condition cards which, respectively, give secret bonuses for certain achievements, and make a global change to the game rules. Good stuff, though we only used the basic rules, without contracts and conditions.
The rules are easy to get your head around and Miss B was soon playing with very little advice from me. She found it a little tricky working when and how to play her action cards, but could easily see what she was trying to achieve and have a reasonable go at doing it. I think that with a couple more plays she will start to see the patterns in the game. With the small grid of cards each turn, options are limited, meaning that it is not hard to play and the games zip along and finish pretty quickly.
All in all I am quite pleased with this and am looking forward to playing some more. I think Miss B is up for it, so fingers crossed.
The verdict from Miss B (aged 6¼-odd): “I was the Guild of Blades and Daddy was the Guild of Goldsmiths. It was quite easy to play. If I had to do a rating it would be 10 out of 10. I liked the different people for the wildcards instead of just the one picture for them. There’s a symbol to remind you that it’s a wildcard.”
The game: Guilds of Cadwallon (Cool Mini or Not), 2 to 4 players aged 8+.