I think it’s fair to say that playing a trivia game with a six-year-old is probably not really cricket. You really can’t expect her to know when the first antibiotic was discovered (to be fair, though, I don’t know either), but she requested we played Timeline, so why not?
This is actually quite a sweet little trivia game. You get a heap of cards with a title (something that was discovered, invented, built, etc.) and an illustration on one side, and on the other it’s the same apart from the addition of a date (the year that thing was discovered, invented, built, etc.). You have a few cards and the aim is to get rid of your cards by taking it in turns to add them to the right position in a growing timeline of cards in the middle of the table, flipping the card to see if you were right. If you are wrong you get another card.
With Miss B, we’ve been playing that she gets a couple fewer cards than the adults, and I’ll give her a hint of a couple of places I think the card might go (along with the caveat that I may be completely wrong). Armed with that information, she has demonstrated an unnerving instinct for this game and has won three of the four games we have played so far as a result!
I’m astounded that that Timeline has proven so popular with Miss B. I suppose from her point of view it’s a guessing game and we get to talk about the things that crop up on the cards, so it’s interesting from that point of view.
The verdict from Miss B (aged 6): “I liked it better this time because even though I didn’t know it that well I did it right at the end. The best thing about the game is some of the time when I get it wrong I might even get a card that I know where to put.”
The game: Timeline (Asmodee), 2 to 8 players aged 8+.
Hmm, if you’d asked me a few years ago I would have told you that I was unlikely to ever play Talisman again. It’s a massively random game with relatively few meaningful choices to be made and it’s entirely possible you will bump into a dragon or demon in your first turns, plus the ending… well, the least said the better. I quite enjoyed playing it when I first encountered it in the mid-eighties, but since then I got into different types of game since then. I think part of the problem is that games of Talisman often went on for two or three hours and, for an essentially simple game, that was just too darn long.
Talisman’s not an awful game, just one I didn’t enjoy playing. The last time I played it was about a decade ago and involved a later edition of the game with all the available expansions, which I felt just made the game bigger and more chaotic without adding anything that appealed to me. But I’m not the target audience, not by a long shot.
And yet, for many years I have had a copy of the second edition of the game languishing in the back of the cupboard. I don’t know what made me keep it. Maybe there was something in the back of my mind that dreamed of those teenage years when it was actually fun. Either that or I’m just a magpie who hates to get rid of things.
Some time after I started writing this blog I found the old box sitting there and I thought, maybe Miss B would like to give it a go. After all, she likes Dungeon!, so another adventuring game may go down well. I mentioned it to her a couple of months ago, and this afternoon she decided to give it a go.
We agreed to not attack each other, plus I invoked Wil Wheaton’s Rule 17b and gave Miss B three re-roll counters (she used one after she’d misunderstood her options at the City). She wanted to play the one “good” female character in our set, the Prophetess, which worked out fortuitous as one of her special abilities mitigates well against bad luck in drawing adventure cards. I proposed that the winning conditions should be just to get to the Crown of Command in the centre, or to stop if we ran out of time or energy.
So we played for a little over an hour until S came back from work and we packed up so I could prepare dinner. That hour of play zipped past, with Miss B being thoroughly engrossed in the game. She finished the session off by building herself a raft and crossing the river to the middle region, which seemed a reasonable point to finish. She ended up full of excitement about some of her exploits and very keen to play again to a conclusion.
All in all this was a great success. I expect that when we do try to play for a conclusion we will schedule a snack break after an hour in order to keep the energy up. This is generally a good policy for us during longer games.
So there we have it: a game that I don’t like very much has really justified its place in the collection, providing entertainment, excitement and smiles. We’ll certainly be playing this again and, to my surprise, I’m OK with that. Actually, more than that, I’m looking forward to it.
The verdict from Miss B (aged 6): “Really, really, really, really good!”
The game: Talisman (Games Workshop), 2 to 6 players aged 9+.
Some years ago, a group of us who were involved in the running of a small, now defunct, games shop went on a little outing to a big toy and games fair in London. Amongst an enormous number of cool toys we discovered a little booth where a couple of folks were enthusiastically pushing their new game, Cat Attack. The demo made it look like fun and we figured that it was nice to support a new, British, game creator, especially when we were confident that we could sell a few copies.
When the game was available we got some stock in, and it did sell reasonably well. We also discovered that what looked like a fluffy family game about cats could, in the hands of the sort of people we played with, turn into a brutal, bruising battle that could take quite a while to play but was generally a lot of fun, despite a less-than-stellar rulebook.
Cat Attack has languished on the shelf for some time now, until Miss B spotted it and asked to play. We decided to strip out the rules for attacking and stealing from other cats in order to make a less confrontational game. To speed up play we also decided that the victory conditions were to collect four items instead of the usual six. This still left plenty of options, with some option to mess with the other player by controlling movement of mice and birds that they are chasing.
With these changes, the game went swimmingly and we had plenty of fun. It actually felt like a proper family game, with lots of randomness but with meaningful decisions to make each turn. Great stuff. Mind you, I have now got it into my mind that it may be fun to get a few friends together for an evening to have a “proper” play of Cat Attack, full of cat fights and burglaries…
The verdict from Miss B (aged 6): “It was OK because I didn’t really like the shops opening and closing and people stealing and stuff. I liked the way that birds were blue because usually they are just black and white or black or red and brown.” (Well, I thought it went swimmingly!)
The game: Cat Attack (Boardroom Productions), 2 to 6 players aged 8+.
Mr Jack is a purely two-player game of deduction, misdirection and sneakiness, based on the hunt for Jack the Ripper in Victorian London. This could, of course, be really quite dark, but this is actually quite cute, with some nice, cartoony artwork, and no dwelling on the murdering of young women.
So the game involves moving eight characters (from the street lamp lighting man to Sherlock Holmes) around the board, leaving them either seen or unseen by others depending on their positions. One of these characters — it could be any of them — is actually Jack, so one player is attempting to unmask the felon, while the other is trying to ensure his escape. This is all slightly complicated by the fact that both players may move all of the characters at some point (they all have special abilities too), so part of play is denying your opponent access to a critical character at the right time.
Anyway, this isn’t really meant to be a general review of how to play, but it is worth knowing that the Jack player in particular has to be quite sneaky in order to prevent the detective finding out too many clues too quickly. This, of course, means that I wasn’t expecting things to go too well for Miss B. But she wanted to play and, more worryingly, wanted to play as Jack. Luckily, S was willing to sit by and give her some advice. I actually figured out which character was Jack pretty quickly (thanks to a not-too-subtle six-year-old), but kept playing to ensure that all suspects were eliminated before making my arrest. We immediately played again and Miss B took over the detective this time. With S off to do something else, I was able to advise on possible options, and Miss B managed to make her own decisions most of the time, eventually getting a win.
I’m very new to this game too, and can see it being a good battle of wits between two adults. With Miss B, however, I think if we play it again I will strongly encourage her to play the detective for the time being. We both enjoyed playing though, despite frustrations when she was being Jack, so hopefully we’ll get more out of it in future.
The verdict from Miss B (aged 6): “I didn’t really like it when I was the murderer because it was too tricky finding an entrance that is free because you need to guess which the police will move to next. The detective was a lot easier because Daddy kept saying light for the clues. At the end of each round the murderer has to tell the detective if the murderer can be seen or not. I really liked it when I was the detective.”
The game: Mr Jack (Hurrican), 2 players aged 9+.
There are an awful lot of games based on JRR Tolkien’s works and a lot of them are awful. I don’t know half of them half as well as I should like; and I like less than half of them half as well as they deserve. Or something like that. Anyway, we have been playing a game called The Hobbit, which is one of a few with the same title. I know of one such game that has a huge dragon in the middle of the board. This is not that one. This game is by Reiner Knizia and has Smaug the dragon at one end of the board and Bilbo the hobbit at the other, and you need to get Bilbo to Smaug’s lair before Smaug gets to Laketown. All clear? Good.
I’ll come out and say it straight away: the rulebook for this game is a jumbled mess which spends more time (incorrectly) summarising the plot of the book (the Arkenstone is not a cup, for crying out loud!) than clearly explaining the rules. Still, we figured it out and got playing.
Once you are past the none-too-great explanations I actually reckon the game is quite good. Basically, part of the game is travelling to the next of four key locations, during which time you bid to accumulate provisions, develop skills, and acquire special items. On arrival at the locations you undertake a series of adventures which involve rolling dice in a simple sub-game. Cards get turned over at each step which reveal what is going on and give a little flavour from the book.
Miss B loved the flavour text on the cards, and we had to read each section out when it came up, which led to her commenting occasionally on how we were encountering things out of order (we read the book together last year). The aim of collecting treasure throughout the game seems to miss the theme a little, but it all seemed to work out OK, and it did feel like we were going on an adventure together. All in all I think this went really well, despite it taking us well over an hour to play. I expect the game to come out again from time to time, though I’m thinking a bit about making a small tweak to turn this into a proper cooperative game with increased difficulty.
We do have friends possessing one of the aforementioned other Hobbit games, so Miss B is hoping to try that one some time so she can decide which she likes the best. Looking forward to that.
The verdict from Miss B (aged 6): “I liked the game because a bit of the game is a bit tough, but some of the adventure fours are surprisingly easy. It was funny that there wasn’t enough gems so we had to use some of my beads. I was a bit scared when Smaug came up because I thought he would get to Laketown really quickly but it was lucky because he was only two, three or four spaces down the track to Laketown.”
The game: The Hobbit (Imagination), 2 to 5 players aged 10+.
One of our most played games is the quick and elegant Coloretto, which involves collecting sets of coloured cards while trying to not have too many sets. Zooloretto is a big box adaptation of the game, adding a nice theme (collecting animals to go into your zoo) and nearly tripling the price. Actually, there are enough changes to the game that I am very happy to have both in the collection for playing on different occasions.
I’d been meaning to get a copy of Zooloretto for ages and, at last, a trip to the Gameskeeper (a fantastic shop in Oxford) resulted in us taking a copy home. Actually the trip was fun all round; S was chuckling to herself at the conversation with the staff who were trying very hard to recommend games for us: “Have you tried Hey That’s My Fish?”, “Yup, got it.”, “I assume you have Carcassonne?”, “Yup”, “Tsuro is back in stock and that’s nice”, “I agree, we have that too”, “How about Citadels?”, “Yes, that too”… Actually, I think this really showed that they managed to get onto our wavelength as they did suggest a lot of games we love, plus a few new ones we’ll hopefully check out some time.
Meanwhile, back on topic…
We got the game home and, that evening, had our first game for the three of us. There is a bit more to think about than in Coloretto due to the addition of money and things that you can do with it. Miss B took a little while to get to grips with things but towards the end she demonstrated admirable understanding of how things worked by, without guidance, moving one of her concession stalls to a location where it would be much more useful.
We’ll certainly still play Coloretto fairly regularly as it takes up little space and we play it in only about 10 minutes. However, for something a little meatier and a lot cuter, but still not too lengthy (this first game came in at under an hour) I think Zooloretto is looking like an excellent purchase.
The verdict from Miss B (aged 6): “I think the baby animals are really cute. But you only get a baby when you have a male and a female. You can tell which are the males and females because they have symbols on. I liked it because it was trucks instead of just cards saying the number you are allowed. But I would like it better if the lorries had fronts to them.”
The game: Zooloretto (Rio Grande), 2 to 5 players aged 8+.
I recently received a very welcome present from the in-laws, a cooperative game called Flash Point: Fire Rescue which is, as the name may suggest, about being a team of fire fighters trying to rescue victims from a burning building. I’d been hearing good things about this for some time, so it was great to have a chance to try it out.
So the game is pretty straightforward: you move your fire fighter and/or take other actions like extinguishing flames or opening doors, then roll a couple of dice to see where more fire spreads; then it’s the next player. The mechanics quite cleverly make it more likely that existing fires will get worse and new areas generally build up smoke before flames break out. There are two sets of rules: a basic version, where everyone is the same, and a more advanced version where each fire fighter has specialist skills (like first aid, imaging, or dealing with hazardous materials) and other features are introduced like a movable fire engine and ambulance.
We have now played the game a couple of times: once with just the two of us and once as part of a games afternoon with five fire fighters (a couple of which were being controlled by a pair of children. Both times we played with the basic rules. Miss B enjoyed the first play, but wasn’t massively impressed. The second time, though, with the bigger group of players, the game really came to life and she was getting really into the swing of things, and she says it is definitely more fun with more people.
However, Miss B would like to withhold her verdict until we have tried playing with the specialist fire fighters. So no verdict this time. Some time, hopefully in the near future, we will do this and I will report back.
The game: Flash Point: Fire Rescue (Indie Boards & Cards), 2 to 6 players aged 10+.