More power, Igor!
There are some games I am just drawn to. For instance, Crazy Creatures of Dr Doom (or, as I understand, Dr Gloom in the USA) is about a mad scientist growing assorted weird creatures in special machines in his lab. And when I saw the artwork I couldn’t help but “need” this game.
Well, it turns out that the game plays pretty well too. Basically you have cards representing monsters in growth vats at six stages of development from ultra-cute to pretty mean and scary. The machines attached to the vats can be set to “+” or “-” meaning that the creatures are getting bigger or smaller. If you play a matching monster into a vat, you can either change the setting on a machine or force another player to draw another card. The aim is to get rid of all your cards.
Miss B has played a couple of times so far, as both a two and three player game. She struggled a bit at first, partly due to the struggle of holding a lot of cards in hand (12 with two or three players) and partly a degree of analysis paralysis. But if she got stuck it just took a few seconds to remind her of what would be legal plays, and then she was off again.
I’m planning to get this played as a lunchtime game at work soon as I suspect it could work pretty well as a light bit of not-entirely-trivial fun for adults. There is a bit of space for screwage and, and this may prove a problem in some company, the potential for everyone to victimise one player in a pretty brutal fashion. Still, it’s lots of fun for the family, is readily portable (in a nice tin which is definitely not unhinged), and I suspect we’ll end up playing this quite a bit.
The verdict from Miss B (aged 6): “Really, really, really, really, really, really, really, really, really good.” She tells me that it is important that there are 9 reallys. I asked her for more about what she liked: “My favourite part of the game is that you don’t have to keep doing pluses or keep doing minuses.”
The game: Crazy Creatures of Dr Doom (White Goblin Games), 2 to 4 players aged 7+.