Oh no! Not the nun again!
We seem to have a lot of games that have been published under many different names. This one is, as far as I can make out, most recently published as Paternoster, while I was first introduced to it as Comings and Goings and the version we have is called Vanished!. In this case, the game is not even slightly rethemed: the games are just the same.
So, this is a memory game where you have various people moving round in a bizarre paternoster lift and you have to get rid of a hand of cards by matching them to the people in the lift compartments. This is very much easier said than done, and can make for quite a little challenge (particularly as a drinking game, but I’m not going there with Miss B). It is also possible to earn “tempo” counters which allow you to nudge things and have some control over which compartment comes up next, thus introducing a little more tactical play to the brain bending memory challenge. It’s quite fun, even with a lame memory like I seem to have. I figured Miss B would be in with a good chance on this one as her memory skills are becoming quite impressive.
As it turns out, the constant shuffling of people in the lift proved to be a significant challenge for Miss B and tracking who was where was even tougher for her than it was for me. Another additional bit of challenge comes from the fact that the cards in hand do not exactly match the figures in the lift compartments. This is intentional, but it took a little while for Miss B to get used to the pairings, leading to some frustration early on.
Still, we went on to play for a second time and Miss B has been talking about playing this with other folk too, so I figure it went pretty well.
The verdict from Miss B (aged nearly 6): “I did like the game but it was quite hard to win it. Daddy won both times we played it.”
The game: Vanished! (Gibsons Games), 2 to 6 players