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Goblins are easy!

May 27, 2012

One of our most recent acquisitions, Castle Panic, is a cooperative boardgame with, to my mind, somewhat less than enticing box art.  However, the buzz on the Internet suggests that is pretty good for a lightweight bit of fun, or for playing as a family game — the main criticisms being that it doesn’t have much to keep “serious” gamers coming back. Well, we’ll see how this goes with me and a little’un…

Well, in a nutshell we had a load of fun. We have played a couple of times so far. First we had a cut back game with the boss monsters and some other monster effects removed, but couldn’t finish before bedtime. Our next attempt had only the boss monsters removed and we successfully defended the castle to the end, though at the loss of half our towers. Miss B was thoroughly enjoying slaying monsters and by the end of the game was starting to get the hang of working out which attack cards each of us would need on the next turn. We kept track of who slew which monster, and Miss B was pleased that she slew the most, but overall she was far more interested in our team effort.

Of course, a potential problem with this game is that a dominant player may end up calling plays for everyone, so we’re going to keep an eye on that. So far, after the first few turns of hand-holding, I’ve just tried to ask Miss B what she wants to do in each phase of her turn and if she didn’t know, I’d suggest a couple of options. Hopefully that’s working for everyone.

I was going to write a bit about how much I like this game, but I think I’d better leave it to the expert…

The verdict from Miss B (aged 5¼): “I liked it when the giant boulder squished the monsters.”

The game: Castle Panic (Fireside Games), 1 to 6 players aged 10+.

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