New rules, new party, same ghost…
So there we are, finishing a nice game of Ghost Party when Miss B says, “Let’s play a different game and you can try and sneak away from Hugo.”
A bit of a discussion on this and I wasn’t much clearer on the way this would work but, what the heck, I was up for this so we cleared the board and Miss B explained how it will work. We needed a few revisions during play, but this is the game we ended up playing:
- Hugo starts on the -6 step.
- Hugo moves 4 spaces instead of 3 each time.
- When you have someone on the stairs (or in the basement), you have the option of moving them back up the stairs and getting them back into play.
- Our usual kiddie rules of never needing exact rolls to get into rooms and not counting the scores on the steps or rooms.
Ending the game proved a little problematic with people on stairs constantly escaping meaning that eventually Daddy’s “enough already!” clause came into play. B’s idea of the winner being whoever sneaked up the stairs quickest was probably also not the best thought out house rule. However, we had a lot of fun. The faster moving ghost acted nicely against the escaping captives. In fact, I think that if we played until everyone was either on the stairs or in a room, and then actually scored up properly this might be quite a fun variant.
I’m sure we’ll have lots more rule changes suggested from Miss B for this and other games. I’ll continue to report back on them…