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All together now…

April 6, 2011

I’ve had Heave Ho! on the shelf for a few years now, and it’s been played a few times.  It’s not a bad little lightweight 2-player game which has a lot of luck, but it has cartoon Scotsmen pulling on a rope and a Nessie card, so what’s not to like?  I’m not going to review the game here (and I don’t think it’s available any more, anyway),  but I’m sure you can find a review out there if you look. Here, for example.

Heave Ho! box coverSo stripping down to the very basics, we played with just the male tugger cards, no dames or actions.  We also just played with a single stack of cards using a “draw a card then play it” rule.  This worked well and Miss B quickly got used to playing cards onto the matching colour stack and (mostly) giving herself the good cards and me the bad ones.  Though a couple of times she took a shine to a particular card and decided she really wanted it, even though it would be better to give it to me.

Of course, playing a “Heave Ho!” card is quite an event, involving shouting out excitedly before a lengthy exercise of counting up the scores on each side (Miss B is currently learning some adding and subtracting and enthusiastically — and usually accurately — employs fingers to help), deciding which side has the best score, and moving the barrel accordingly.

Miss B won, without me even helping it along (something I don’t generally like to do).

At the end of the game, we looked at the cards that were left out and I agreed that next time we would use the ladies as well.  It’ll be quite some time before we introduce the action cards, but we’ll probably soon try with a hand of cards rather than just one at a time.  We’ll probably stick to just one round at a time for now.

The verdict from Miss B (aged 4¼): “I liked the best bit because I winned.  You losed because your team didn’t pull hard enough.” Proving that you’re never too young to gloat.

The game: Heave Ho! (Kosmos), 2 players, age 10+.

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